Re-Ethernal is a small demo I developed for a school project. It was made in around 2 months with pretty much no Unreal experience aside from some basic things.
Made with a bit of help from Youtube tutorials and the wonderful people who love asking the same questions as me.
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The story follows a ghostly protagonist wandering around an ethereal limbo stuck in between the clouds and the beyond.
Your job: Rewrite the stories of those who met an early end, unable to rest in peace. Explore their story, find their ending; rewrite it.
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I created the character model from scratch, textured it and animated it in the span of 1 - 2 weeks.
Everything else was pretty much from the Unreal Marketplace, Sketchfab, Freesound, etc.
The Trailer
Intro Cutscene - Blocking.
Intro Cutscene - Final, rendered in-engine.